Mar 31, 2007, 02:04 AM // 02:04
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#21
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Hall Hero
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Quote:
Originally Posted by The Bloodrose
May be a stupid question...but does anyone know if ther will be a Fissure or UW Hard Mode?
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Well, Gaile said that they're "including Hard Mode in every area of the game". So I'd assume yes, unless they didn't for some reason.
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Mar 31, 2007, 02:07 AM // 02:07
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#22
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Frost Gate Guardian
Join Date: Jul 2006
Location: Las Vegas
Profession: N/
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I hope Anet learned from past experiences and make hard mode a friendly environment and free from elitism. We will see. Crossing my fingers on this one
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Mar 31, 2007, 02:41 AM // 02:41
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#23
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Wilds Pathfinder
Join Date: Oct 2006
Location: Aussieland
Guild: Prime Players Of [OSHA] ~ [dth] alliance. <3
Profession: Me/E
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Well mesmers rejoice, hard mode might even make mesmers more accepted in missions. After all people have been saying for so long that mesmers have been 'useless' for easy areas.
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Mar 31, 2007, 02:43 AM // 02:43
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#24
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Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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I've found that its sorta hard to stick to your guns in certain situations. Example, when I do Tomb(its fun, relatively quick, and it fills my storage platinum reserves) sometimes there aren't enough B/P's or Orders and you have to take a Tank or just some random person. You could wait for who you want to arrive but you may be waiting a very long time. As in FoW/UW long. I waited an hour and a half for a UW group once and we died in less than 5 minutes(stupid ppl insisted on an MM...).
Let's wait to see how hard Hard Mode actually is. Some missions I don't expect to be much harder but some will be a pain. Vizunah Square in Hard Mode. *shudder* I can't wait to see Ruins of Surmia. Its my fav mission.
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Mar 31, 2007, 06:15 AM // 06:15
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#25
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Dude Hard mode can add more random fun.
As soon as it comes out I'm getting my friends and going around and killing a bunch of char
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Mar 31, 2007, 07:39 AM // 07:39
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#26
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Forge Runner
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lf r9+ MM for hard mode masters gate of fear, PM plz
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Mar 31, 2007, 08:19 AM // 08:19
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#27
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Lion's Arch Merchant
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They tested hard mode. Remeber in FOW way back when they did the first AI update and monster ran around you in circles and monks and casters avoided combat at full life. and people said it was a bug and hated it. Welcome back. That is going to be hard mode. They might even bring back the forever chasing monsters when you do runs too. And possibly make ranger groups run away too with low health. GG. You probably going to be forced to buy the next installment just to farm somewhat because of the new added pve skills.
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Mar 31, 2007, 08:23 AM // 08:23
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#28
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Krytan Explorer
Join Date: Dec 2005
Profession: N/
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First of all, is there any confirmation that there is a requirement (and that it is the Protector title) for Hard Mode? The material of Gaile I've been reading made it sound like it was a choice, and simple as that.
Second... It's been said, but, it will be for both missions and explorable areas. That was confirmed.
Third... Honestly, I don't care who I play with. I have fun winning or losing. If someone does something stupid, I stop and realize that I (the player) am still alive, and that I can get another shot. I'm not in any competition to beat X mission by Y time, so whether I beat the mission today, or next week, my "progress" is not behind schedule.
I realize that everyone else with a character here bought their own copy (supposedly) of the game, and unless I'm willing to give them $49.99 I'm not entitled to tell them how to play.
I have yet to tell anyone what build to use, or how to play and I've yet to "bow" to someone telling me how to play my character or what skills I should bring. If people ask? Sure, I'm flexible, but I'm not just their "hero."
Supposedly we play this game for fun, so as long as I'm having it, who cares?
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Mar 31, 2007, 08:24 AM // 08:24
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#29
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Hard Mode: All monsters now carry a Res Sig. Hello 4-hour-long missions!
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Mar 31, 2007, 09:15 AM // 09:15
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#30
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Wilds Pathfinder
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Gods I hope this thread is just full of it. I was becoming quite interested in "Hard Mode", but not if we have to go through hoops just to play it. Why insist people finish, say, Prophecies in what is currently, let's face it, "Ultra Easy Mode", just so they can play the hard version?
What goes through some people heads I'll never know - perhaps they just hear the word "rewards" and want it ring-fenced for them and their buddies. Oh yeah - that would be the elitisim part, wouldn't it?
FWIW, I'm really hoping for a simple toggle in the outposts - maybe on the party panel. "Check box for hard mode". That would be nice.
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Mar 31, 2007, 11:00 AM // 11:00
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#31
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Honor Warriors
Profession: E/
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Quote:
Originally Posted by Zaganher Deathbane
I hope Anet learned from past experiences and make hard mode a friendly environment and free from elitism. We will see. Crossing my fingers on this one
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thast actually impossible, there will be eliteism no matter what they do. they could get rid of all ranks, special armors, special items, and make us all look exactly the same and have the same stuff. And there still would be elitists.
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Mar 31, 2007, 12:22 PM // 12:22
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#32
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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It will be all about elitism to begin with but then, as with the rest of Guild Wars, people will post builds which anybody can run. Reminds me of Sorrow's Furnace where 'pro' 8-person parties farmed for greens then it was discovered that a 4 person party could rip through it with the ideal build. The same thing happened with DoA (and also HA - IWAY anybody?).
The only inherent capabilities players need in Guild Wars PvE is some common sense and the ability to google a build - regardless of the situation.
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Mar 31, 2007, 03:45 PM // 15:45
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#33
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by Bryant Again
Well, Gaile said that they're "including Hard Mode in every area of the game". So I'd assume yes, unless they didn't for some reason.
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Even a Hard Mode DoA?
Quote:
Originally Posted by Alleji
lf r9+ MM for hard mode masters gate of fear, PM plz
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Wouldn't surprise me.
Quote:
Originally Posted by Does-It-Matter
First of all, is there any confirmation that there is a requirement (and that it is the Protector title) for Hard Mode? The material of Gaile I've been reading made it sound like it was a choice, and simple as that.
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It wouldn't make sense that you could go fight lv. 20+ Charr after you get out of Pre-Searing. Plus, it would confuse people if there were multiple versions...
In World of Warcraft, the requirement to enter a "Hard Mode" version of a dungeon is to have enough reputation with a certain faction, which can only be achieved by replaying the same mission on Normal multiple times. So that's why I think it'll require knowledge of the mission somehow...
Quote:
Originally Posted by arcanemacabre
Hard Mode: All monsters now carry a Res Sig. Hello 4-hour-long missions!
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Rust?
Quote:
Originally Posted by Jongo River
Gods I hope this thread is just full of it. I was becoming quite interested in "Hard Mode", but not if we have to go through hoops just to play it. Why insist people finish, say, Prophecies in what is currently, let's face it, "Ultra Easy Mode", just so they can play the hard version?
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If you insist it's "Ultra Easy Mode," when why would a person complain? Not compleating Prophecies, at the least, is laziness. I don't want lazy people.
Quote:
Originally Posted by makosi
It will be all about elitism to begin with but then, as with the rest of Guild Wars, people will post builds which anybody can run. Reminds me of Sorrow's Furnace where 'pro' 8-person parties farmed for greens then it was discovered that a 4 person party could rip through it with the ideal build. The same thing happened with DoA (and also HA - IWAY anybody?).
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That's only for loot, which I don't think will be too promising.
I, among many people, want the title, and the challenge.
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Mar 31, 2007, 04:03 PM // 16:03
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#34
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Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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Quote:
Originally Posted by Zaganher Deathbane
I hope Anet learned from past experiences and make hard mode a friendly environment and free from elitism.
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It's the players that create the elitist builds/attitudes for the higher/elite areas, not ANet.
__________________
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Mar 31, 2007, 04:03 PM // 16:03
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#35
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Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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Quote:
Originally Posted by Zinger314
If you insist it's "Ultra Easy Mode," when why would a person complain? Not compleating Prophecies, at the least, is laziness. I don't want lazy people.
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*lol* I haven't completed Prophecies because I have all 3 games and 9 characters and a short attention span. My N/Me is close to the end of Prophecies but needs new armor and better outfitted heroes. Anyway, I'm a casual player and am only on about 3 nights a week. I think playing less is what keeps me interested. The crappy part of getting Protector is that alot of the mid-game missions in Prophecies are nearly completely abandoned and sometimes you need real people to help you with the bonuses at least.
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Mar 31, 2007, 04:34 PM // 16:34
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#36
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Site Contributor
Join Date: Jun 2005
Profession: R/
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Quote:
Originally Posted by Neo Nugget
I think its for all areas except pre(wonder why)
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Because you can't go back to pre.
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Mar 31, 2007, 06:30 PM // 18:30
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#37
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Ascalonian Squire
Join Date: Feb 2007
Location: Poland
Guild: BoFW
Profession: N/E
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http://www.guildwarsguru.com/forum/s...php?t=10133163
"...which have required extensive testing and balancing of all the missions in Hard Mode. (This meant doing such things as making sure a human Hard Mode team paired with an NPC team in the Vizunah Square mission could still achieve Master's level completion.)"
Well, if these words are true, and testers really did their job, then i guess we don't have to worry much about elitism. Time will tell...
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Mar 31, 2007, 07:26 PM // 19:26
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#38
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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no I think you should be able to do hard mode of the campaign you BEAT
so if you beat factions you can activate its hard mode, if you didnt go play the game
if your a sin in hard mode more power to you ^.^
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Mar 31, 2007, 07:31 PM // 19:31
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#39
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Frost Gate Guardian
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Discrimination during the process of forming a team prevents frustration and loss of time in the long run. Elitism however has recently been tinted in a negative color while it's basically just assessment, selection, judgement and adaption. The very nature of gameplay in Guildwars makes it necessary to carefully select your partymembers.
Guildwars is in essence a very easy game. You can easily trade items in the middle of a major Mindblade Spawn and live through it. You can still drink your coke while that large red Maddened Dredge Mob on the Minimap is closing in. On the other hand, Guildwars is an incredibly hard game. This aspect of schizophrenia derives itself from the simple fact that due to the low number of teammates, a single weaker teammate can easily screw things up so bad that 7 other averagely skilled players can't control the situation anymore.
The party is just as good as its weakest link. A team of 4 players without a bad player will perform a lot better than a team of 8 players with one bad player.
Quite frankly, most of PVE is easy enough to start with and most people aren't actually such bad players. They atleast have a very basic grasp of the game and how it works. So a single bad player may drag your team down but the campaign can still be finished with him along.
To furthermore draw a conclusion to this topic: In essence, elitism is a good thing. Properly applied elitism can lead to learning (and teaching) and an overall more enjoyable gaming experience. Good elitism includes a general knowledge of the game, knowing your own weaknesses, good communication skills.
For example:
A newbie player joins your team. A good elitist does not know how good this person actually is so he asks a few questions. For example the health and the skillbar or other seemingly random chatter. And after seeing the answers and experiencing the persons personality he will know if he is seeing a newbie or a noob.
A good elitist will most likely offer a few suggestions as to how the skillset could be changed to better accomodate the teambuild and in an ideal scenario: The player either agrees or provides viable arguments as to why he disagrees.
Elitism doesn't necessarily mean shrugging of new players, elitism is the social skill of being able to weed out the stubborn and angry rotten apples and construct a working team out of a pool of unknown factors.
Bad elitism? Everyone has seen it. It's based upon Rank/Titles/Classes/Whatever
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Mar 31, 2007, 08:00 PM // 20:00
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#40
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Jungle Guide
Join Date: Jul 2006
Location: SPAWN CAMPING YOUR HOUSE
Guild: We Speed Clear H O H [ HsC]
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Ummm.... If hard mode requires completion of the campaign, many people bring foreign characters to other continents, so you can't really finish all the missions. (Well you can, but not a lot of people are willing to do them) So I think having the last mission completed is enough to access hard mode.
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